Pokaże wam jak w Stalker:CS zwiększyć ilość amunicji w naszej broni+zmiejszenie paraboli pocisku i zwiększenie prędkości pocisku.
Weźmy np. OC-14 Groza
Otwieramy plik w_groza.ltx dowolnym edytorem tekstowym np. notatnikiem.
ZAKŁADAM ŻE MAMY WYPAKOWANĄ ZAWARTOŚĆ GRY!!
Wciskamy ctr+f i wpisujemy ammo_mag_size, następnie początkową ilość amunicji (20) zamieniamy na np. 30. To samo robimy z prędkością i parabolą.
crt+f i wpisujemy bullet_speed i silencer_bullet_speed które odpowiadają za prędkość pocisku.
ctr+f wpisujemy fire_distance i silencer_fire_distance te komendy odpowiadają za zasięg naszej broni tym samym zwiększając jej zasięg zmniejszamy parabolę pocisku.
Jeśli chcemy mieć zainstalowane ulepszenia odrazu w broni to:
Weźmy np. OC-14 Groza
Kod: Zaznacz cały
[wpn_groza]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\groza" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
min_radius = 30
max_radius = 100
description = st_wpn_groza_descr
ef_main_weapon_type = 2
ef_weapon_type = 6
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
upgrades = up_gr_ab_groza, up_gr_cd_groza, up_gr_ef_groza, up_gr_gh_groza, up_gr_j_groza
installed_upgrades =
upgrade_scheme = upgrade_scheme_u8
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
holder_fov_modifier = 0.7 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
;-------------------------------------------------------------------------------
cost = 9000
weapon_class = assault_rifle ; Type of the weapon
ammo_limit = 210
ammo_current = 180
ammo_elapsed = 20
ammo_mag_size = 30
ammo_class = ammo_9x39_pab9, ammo_9x39_ap ;ammo_9x39_sp5
grenade_class = ammo_vog-25, ammo_vog-25p
fire_modes = 1, -1
launch_speed = 10
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 8 ; type of the animation that will be used
inv_name = st_wpn_groza
inv_name_short = st_wpn_groza
inv_weight = 3.2
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 14
kill_msg_x = 67condition_shot_dec
kill_msg_y = 123
kill_msg_width = 64
kill_msg_height = 30
;-------------------------------------------------------------------------------
;áŕçîâŕ˙ äčńďĺđńč˙
fire_dispersion_base = 0.7 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
control_inertion_factor = 1.2f
;îňäŕ÷ŕ
cam_relax_speed = 10 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_relax_speed_ai = 360 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_dispersion = 0.6 ;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîě
cam_dispersion_inc = 0.6 ;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîě
cam_dispersion_frac = 0.7 ;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 5.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.7 ;(degree) size of step camera moved in horizontal position while shooting
zoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.4
zoom_cam_dispersion_inc = 0.4
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 1.5
fire_dispersion_condition_factor = 5 ;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ
misfire_probability = 0.003 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ
misfire_condition_k = 0.05
condition_shot_dec = 0.0000 ;óâĺëč÷ĺíčĺ čçíîńŕ ďđč ęŕćäîě âűńňđĺëĺ
;-------------------------------------------------------------------------------
position = -0.026, -0.144, 0.0
orientation = 0, 0, 0
fire_point = 0.000000,0.194,0.274
fire_point2 = 0.0, 0.156, 0.285
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.194, 0.04
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.5
PDM_disp_accel_factor = 1.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
; ttc
hit_power = 0.4, 0.4, 0.4, 0.4
hit_impulse = 100
hit_type = fire_wound
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
fire_distance = 100
bullet_speed = 250
rpm = 650
rpm_empty_click = 200
grenade_vel = 30 ;76
; end ttc
use_aim_bullet = true ;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďďĺđ ďóë˙
time_to_aim = 3.0
hud = wpn_groza_hud
;--STRAP PARAMETERS-----------------------------------------------------------------
;ďîä ěčřęîé
strap_position = -0.15,-0.38,0.35 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 5
;cost = 2100
;addons
scope_status = 2
silencer_status = 2
grenade_launcher_status = 1
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ; fov for zoom mode
scope_name = wpn_addon_scope
scope_x = 63
scope_y = -1
silencer_name = wpn_addon_silencer
silencer_x = 180
silencer_y = 16
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 109
grenade_launcher_y = 30
;çâóęč
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_groza_shot
;snd_shoot1 = weapons\n_groza_shot
;snd_shoot2 = weapons\n_groza_shot
;snd_shoot3 = weapons\n_groza_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 1.2
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\groza_bore
;íŕńňđîéęč äë˙ ăëóřčňĺë˙
silencer_hit_power = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse = 120
silencer_fire_distance = 250
silencer_bullet_speed = 600
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_groza_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_groza\wpn_groza_hud.ogf
hands_position = -0.057500,-0.182500,0.254500
hands_orientation = -0.650000,0.599990,1.749998
hands_position_16x9 = -0.033000,-0.188499,0.209999
hands_orientation_16x9 = 0.400000,3.199998,0.299999
item_position = -0.004407,0.006848,-0.002064
item_orientation = -15.517174,-2.455023,362.066071
shell_point = 0.025,0.063,-0.109
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.047,0.349
fire_bone = wpn_body
fire_point2 = 0.0,0.003,0.321
fire_bone2 = wpn_body
anm_show = groza_draw
anm_hide = groza_holster
anm_idle = groza_idle
anm_idle_sprint = groza_idle_sprint
anm_idle_moving = groza_idle_moving
anm_shots = groza_shoot
anm_reload = groza_reload
anm_idle_aim = groza_idle_aim
anm_switch = groza_switch_off
anm_switch_g = groza_switch_on
anm_bore = groza_idle_bore
anm_show_w_gl = groza_draw
anm_hide_w_gl = groza_holster
anm_idle_w_gl = groza_idle
anm_shots_w_gl = groza_shoot
anm_reload_w_gl = groza_reload
anm_idle_w_gl_aim = groza_idle_aim
anm_idle_sprint_w_gl = groza_idle_sprint
anm_idle_moving_w_gl = groza_idle_moving
anm_bore_w_gl = groza_idle_bore
anm_show_g = groza_draw_grenade
anm_hide_g = groza_holster_grenade
anm_idle_g = groza_idle_grenade
anm_reload_g = groza_reload_grenade
anm_idle_g_aim = groza_idle_aim_grenade
anm_shots_g = groza_shoot_grenade
anm_idle_sprint_g = groza_idle_sprint_grenade
anm_idle_moving_g = groza_idle_moving_grenade
anm_bore_g = groza_idle_grenade
aim_hud_offset_pos = -0.095000,-0.028500,-0.014000
aim_hud_offset_rot = -0.020000,0.002500,0.007500
aim_hud_offset_pos_16x9 = -0.118500,-0.008000,0.126500
aim_hud_offset_rot_16x9 = 0.032500,0.020000,-0.022500
gl_hud_offset_pos = -0.029500,-0.048500,0.000000
gl_hud_offset_rot = -0.065000,-0.077500,0.007500
gl_hud_offset_pos_16x9 = -0.054500,-0.034500,0.000000
gl_hud_offset_rot_16x9 = -0.022500,-0.065000,-0.020000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
;-----------------------------------------------------------------------------
; Óíčęŕëüíűĺ
;-----------------------------------------------------------------------------
Otwieramy plik w_groza.ltx dowolnym edytorem tekstowym np. notatnikiem.
ZAKŁADAM ŻE MAMY WYPAKOWANĄ ZAWARTOŚĆ GRY!!
Wciskamy ctr+f i wpisujemy ammo_mag_size, następnie początkową ilość amunicji (20) zamieniamy na np. 30. To samo robimy z prędkością i parabolą.
crt+f i wpisujemy bullet_speed i silencer_bullet_speed które odpowiadają za prędkość pocisku.
ctr+f wpisujemy fire_distance i silencer_fire_distance te komendy odpowiadają za zasięg naszej broni tym samym zwiększając jej zasięg zmniejszamy parabolę pocisku.
Jeśli chcemy mieć zainstalowane ulepszenia odrazu w broni to:
Kod: Zaznacz cały
installed_upgrades =up_gr_ab_groza, up_gr_cd_groza, up_gr_ef_groza, up_gr_gh_groza
